Sunday, 25 August 2013

Update 25/08/13

It's been a busy couple of weeks without much chance for gaming unfortunately. I did manage to catch up for my 1st game of Bolt Action with my brother, but it was a fairly sparsely populated table terrain wise and considering he has only played a couple of games himself there was a slightly too much page turning for me to focus on setting up an appropriate A.A.R.. On that front though I have now convinced all my board gaming mates, now fully equipped with Dreadball teams that it was time to try something larger. We now have 1000 points of Germans, Americans, Russians and Japanese on the way over from Warlord Games, with two more still deciding on which country they want to go for.

Here's a few shots of our game
German Infantry Squad

My Marder III comes to the end of it's life
Panzerschreck team takes advantage of the new cover
On the Dreadball front I've finished painting my Veer-myn team "The Lab Rats" and in the few scratch matches we've had they are so far undefeated. We should  be starting the first league games in the next month.




I've started working on some buildings to help fill a table and begun painting a Marauder team for Dreadball.


Wednesday, 7 August 2013

Stargrunt 2 Game 7th August 2013

My Uncles upcoming holiday and my brother's last minute work call, meant a hasty re-assessment of the days game and put a time limit on this weeks game. We had decided on Stargrunt during the week, but had decided to change the scenario around slightly. What was to be an escort the "Insert Glorious Leader's Title Here" safely from the plane wreckage in gang infested territory, became a "Rescue" two scientists from Argus III and "Escort" them to the safety of the nearby Neu Swabian League fleet. Seeing as the last time we'd played a game of Stargrunt was when I was 12 (20 years ago...) we decided to keep the squad composition simple just taking the infantry squad set-up for NSL out of the back of the book for both factions, making them veterans and having rank 2 NCOs.

##*##*## Mission Briefing ##*##*##

It has come to our attention that the renowned anti-matter research team Dr s Newbody and Longfellow are currently on Argus III testing a new containment field. In view of the harsh environment on the desert planet and the current anti-war demonstration obviously directed at the UN's current harsh actions against our glorious nation we have decided to send your squad down to the planets surface to rescue the stranded scientists and bring them safely to our secure facilities back on Tau Ceti II.

Scanners have detected a force of local "Peacekeepers" heading towards the location to detain the researchers themselves, this must not occur.

You are authorised to use what ever force you deem necessary in protecting the scientists but are advised to keep civilian causalities to a minimum due to the presence of the Galactic News Service.

Turn one saw me rapidly moving my squad towards the main township to try for a quick lucky roll and escape off the board, however the anti war protesters and news crew quickly spotted me and began what was a never ending series of delays and road blocks for me this game. A few turns in had me searching 3 buildings with no successes and turn 4 ended with the press finally managing to come into contact with my squad and proceed to question me for 4 rounds, thanks to some terrible rolling on my part in regards to the supposed "slaughter" of "innocents" on Argus IV. This finally saw my Uncle's local force coming into the village and being attacked by the peaceful protesters as they shouted slogan's such as "Make love not war" and "Guns for Books man" all the while peacefully pelting them with cans, sticks, the odd cat... basically whatever was at hand.


 After several turns on searching with no results, one of the scientists was turned up by the local force. There squad leader deciding one anti-matter researcher in the hand was worth two in the protester infested shanty town, immediately headed for his edge of the board and the safety of his barracks. Sensing that searching peacefully was no longer an option the NSL squad commander stating that he'd "never even heard of Argus V before.... I mean IV, I've never been on a secret mission to Argus V" headed for a nearby rocky hilltop to set up to open fire on the retreating unit. Closely followed by the now incited new crew and calls of "Sir, Sir, Are you the infamous Christian the Butcher, Slaughterer of the farmers of Argus IV and Destroyer of the Argus V Icemen??"



Heedless of the protesters still resolutely and most assuredly peacefully assaulting the local troops the NSL squad opens fire on the enemy, killing there SAW trooper and wounding the trooper carrying the rocket launcher well enough to take him out for the game. The protesters shocked that some one would dare assault the targets of there peaceful barrage of filth and aluminium head toward the hilltop. A turn of being unhampered by the new crew allowed me one more round of useful fire resulting in the wounding of another trooper, but some incredible armour saves prevented the other two shots from killing the squad leader and winning me the game.

The last turns resulted in the protesters deciding that it was much nicer in town and my squad busily answer a string of questions with the phrase "No comment".


Not the result I was hoping for but was a rather enjoyable encounter. Once I got home I dug around through my childhood figures finding the remaining 10 or so unpainted NSL troopers for my non armoured portion of my platoon and quick search of the web to find Ground Zero Games still kicking although the main website is apparently currently down the store link suits my purposes for the moment.

Friday, 26 July 2013

Update 26/07/13

Due to some hiccups in organising and limited time, I've been unable to get together with my brother and uncle for a game the past couple of weeks. It's looking like hopefully we'll have things squared away this week and be able to get in a game or two before my uncle heads off to the UK for a holiday.

However I've managed to fit quite a few things into the past weeks including:


1. Introducing my board-gaming group into miniatures (Dreadball) as well as talking up the various skirmish rule sets I've been playing around with over the last few weeks (and in the past years). It may not look like it in the picture but I swear they were all smiling seconds to me taking the shot. They all agree that we need to run a league system once we've mastered the rules.



We've also kept up on our usual mix of what ever game caught my eye last week/month and has turned up in the mail this week along side some of my old classics including......

2. Dino Hunt!

In my opinion this game definitely needs a re-release and I've got several players now who'd agree with that opinion. I even had one of my chefs pop down to work on Sunday to have a game with my kids while they waited for me to finish off service and the ordering. That's right came into work on his day off to play it. I don't think we've ever seen that much excitement in the venue before on catching a Tyrannosaurus Rex, although to be honest I believe that was the first time anyone had managed to do it on the premise.

3. Magic Sealed Tournament (3 M14, 2 Dragonsmaze)

Picked up a booster box of both and played a 6 man tournament. Not much to report there, was one of the players 1st time, he seemed to pick it up pretty quickly and ended with a victory to myself. Managed to build myself a W/G/B fairly aggressive life gain deck, my best result being 72 life at the end of match

             
4. Painting my Veer-myn team for the aforementioned Dreadball. Keep in mind these are the first models I've painted in over 10 years so (apart from a practice run on a few of old genestealers) while they're not award winning (tbh I was never even close to that) I'm happy with the way they're going.

 I've also set a few goals for projects for the year mostly consisting on working on getting some terrain and buildings sorted for my own table seeing as of the moment it consists of enough  foot square carpeted tiles for a  table top with a few options for rivers and that's about it, although I do have the option of green or desert colours.

Also in a nod to my newly developed Kickstarter habit I'll put a link up to Privateer looks like it'll be a fun game and I'm already looking into beanies, pirate hats and parrots in view of the "you mush be wearing pirate headgear" house rule I'll be establishing :)








Wednesday, 10 July 2013

Fistful of Lead Game 10th July 2013


A small town out in the west "Cliffton Valley", myself a noble sheriff, my brother a renowned outlaw and my uncle the leader of local band of Mexicans having his birthday bash. All the required elements for a game of Fistful of Lead. I found it to be a nice simple set of rules with made for a perfect time frame. Our game went for 9 rounds and took around 2 hours. I have become a fan of random activation in games these days rather than my turn your turn and this game makes use of a simple 52 deck of playing cards with a few "power" cards that offer additional benefits on top of your turn to activate.




The protagonists:  The outlaw; Nate West and his gang.
                            The sheriff; Sheriff Jim Wilder and his deputies
                            The Mexicans; El Fwaupo and his closest flunkies

The game begins with Nate West in the bank along with his 2IC Twitchy (his drawback is that he must spend his 1st action shooting the nearest person neutral or enemy in short range if possible per activation) and Dirty Stan. The ex-army Stumpy (one move action per activation) has been approached by Nate and is waiting with the horses at the stable and the newest member of the gang "The Pheonix Kid" (d6 to hit) is loitering at the train station as an alternate escape route.




Meanwhile in the cantina the infamous El Fwaupo is starting his birthday in style with his lieutenant Manuel the Six Fingered (drawback only 1 shoot action per activation) three flunkies including Pepe, El Fwaupo's young nephew (d6 to hit), some tequila, birthday burittos and a plethora of piñatas. As a surprise gift one of his fellow Mexicans living in town has informed El Fwaupo of Nate's plan to rob the bank and he has decided to "help" Nate carry the load once it's out the bank....



Sheriff Jim Wilder and two of his deputies are in the Sheriff's office, the deputies busy and Jim "just shutting his eyes for a second". Meanwhile his trusted senior deputy Rick Mucks (just one day from retirement Rick is limited to a range/sight of 8" due to his short sightedness) is out patrolling along with Justin the newly appointed green deputy (d6 to hit). Two quick rolls and we find Rick out at the far end of town near the cantina and Justin just passing the general store and heading for the bank......






The game begins with Senior Deputy Rick moseying along up to the entrance of the church and El Fwaupo sending Pepe out to check on the intel. Some how the young man manages to insult the informants and they assure him that Nate West is still in the saloon, so he goes back to let his Uncle know. Next up Justin continues his patrol and makes it to the bank window. Peering inside he sees Nate West and his two senior gang members inside. His young blood pumping and sensing a chance to make a name for himself he draws his six shooter and fires a round into the bank sending "Dirty Stan" diving for cover.  As the shot rings out Jim Wilder leaps out of bed in his long johns and heads for the street strapping on his piece accompanied by his two remaining deputies. Across town the fiesta draws to a sudden close as El Fwaupo and his friends rush out to see what has caused the shot to be fired. At the same time Nate and Twitchy rush out of the bank and quickly drive the young deputy around the corner with a flurry of shots.


Pepe lagging a bit behind the rest of the group come rushing out of the cantina slightly disorientated and spying Deputy Rick opens fire, sending him to the ground in front of the church with a wound. Nate West gives chase around the corner of the bank hoping to kill the young deputy but in his haste misses the lad who with his return fire sends the outlaw to the ground clutching his side. Twitchy noticing the homesteader and his wife looking at him fires a round off at the poor woman and she flees behind their horse "Buttercup" in terror, satisfied he goes to follow Nate. The two deputies seeing this occur from across the street send a hail of lead his way and send the dog to the ground dead. A drifter; Flint Eaststick appears from the door of the hotel and after quickly accessing the situation throws his lot in with Sheriff Jim and his boys.




Pepe again begins the next round and fires on the one day from retirement Rick Mucks as he regains his feet and sends him to the ground again, this time stone cold dead. Sanchez after working his way around the homesteaders wagon fires a round toward one of the deputies missing completely. But the poor homesteader has had enough drawing his knife and charging toward the Mexican. El Fwaupo heads to the street firing rounds at the enraged man with no effect. The sheriff sensing the danger heads to the street trying to draw the bandito's ire.



After several turns Manuel flanks the hotel entrance but misses Flint and was in turn is pinned by The Pheonix Kid who has snuck up behind him from the train station drawn by the commotion. After carefully accessing the situation Six Fingers decides to flee..... I mean remembers he left El Fwaupo's cake in the oven and runs to save it before it burns. The angry husband charges Sanchez and drives his knife deep into his arm wounding him, but as he lifts his bloody knife to drive it back into the now snivelling Mexican El Fwaupo draws a bead on him and kills him with a single shot. The Pheonix Kid rather rattled by the sudden changes in front of him loses his head, panics and grabs Susette the Camel-faced hostage as she loiters at the front of the saloon. Flint lines up the Mexican gang leader with his shotgun and sends him to the ground dead. The remaining Mexicans waver but decide they should relieve Nate West of his loot, it's what El Fwaupo would have wanted after all.



With casualties mounting the turns begin to progress much faster. Flint looking up from the now motionless body of El Fwaupo, spots another Mexican bandit across the street and lets him have a couple of rounds from his pistol sending yet another one to meet his maker. This proves to be too much for the Mexican with the knife wound and he also goes to "check on El Fwaupo's cake". The junior deputy Justin after working up some courage rounds the corner of the general store in chase of Nate but finds the outlaw waiting and fires a wild shot over his shoulder from shock. Nate however remains calm and expertly places his bullet through the youth's throat and he lies gasping and clutching his throat as it all goes dark. Pepe and the remaining Mexican (one of the neutral townsfolk who decided to help chase all the money) open fire on Nate and send him scuttling for cover. The other deputies had been exchanging rounds with "Stumpy" his cover now blown decide enough is enough and one of them charges the rock the veteran has been hiding behind and puts the two-faced ex military man down for good.


It turns out the owner of the general store has some anti-authoritarian sentiments and draws his shotgun on the deputy taking cover behind his wagon. The shot goes wild and over come now by his now released rage charges the deputy.... who kills the poor anarchist shopkeeper with several well placed blows. Sheriff Jim advances toward The Pheonix Kid and his hostage and manages to wing him despite the innocent living shield. Nate fires at Stumpy's killer and pins him behind a carriage at the stable. Pheonix returns fire at Jim and halts his advance with some well placed (read lucky) shooting.

Flint seeing The Pheonix Kid distracted by sheriff Jim charges in and quickly dispatches the young outlaw seemingly ending his career before it has had a chance to begin. Pepe and friend again fire at Nate West wounding him twice. Nate bravely drags himself to his feet and across the way to the stable owners house bravely??? taking his wife and baby hostage. Sheriff Jim rushes behind the general store in response to the shouts of his deputies. The Mexicans seeing that the money is but a few minutes from being unjustly returned to the bank disappear off into the sunset. Seeing his hopes of even a dirty getaway die, Nate West releases the hostages and crawls out of the house and to the jail house to await his day at the gallows.....


In the aftermath all bodies have been accounted for except for Nate Wests greenest gang member The Pheonix Kid. All up a successful encounter for Sheriff Jim despite being one junior deputy down and let's be honest Rick was due to retire at the end of the day anyway; perhaps Flint is looking to be deputised......

......The train from Cliffton Valley came to a stop. Hours later as darkness fall a freight carriage door opens and a youthful blood coated hand appears......

If anyone is interested in more shots from the game check them out at Stand and Deliver



Friday, 28 June 2013

Saurian Safari Game 26th June 2013

After a several year hiatus from gaming I've finally come to the point where I can juggle work, home and gaming into a single week. I started a board game night several months ago and have finally managed to fit in a tabletop game.

It being a school holiday and both my brother and I having our kids we organised a game at our Uncle's house and settled on a good old fashioned Victorian Dinosaur hunt. Having played several before as a much younger person I felt it was a good option. We browsed a couple of rule sets on the morning but finally settled on a slightly modified "Saurian Safari" (http://boardgamegeek.com/boardgame/28455/saurian-safari).

After rolling the characters up (the two senior hunters being either woefully bad, or as we decided heavily in the bottom of a lil' brown jug). We set-up the table and prepared to begin.....


"You have been recruited by the rival business UNC (Unified Naturalist Corp) and AUNT (Acquired Uniquity in New Territories) to discover and retrieve seed samples of the relic species local to this remote area. Two of the samples are available from the forested areas close to the ships, however the three remaining surface plants are in the further area across the distant river and the final (the commonly seen rare pink water flower, as opposed to the rarely seen common white variety) is only available in the remote river bank. Both companies have also expressed interest in any other rare commodities that may show themselves on the expedition."

Turn one proved to be rather eventful with our rolling after movement resulting in no dinosaurs, but three events; Giant river leaches accost Christian the Great the Fifths party and Nate the Stout found his path blocked but an almost impassable thicket of thorns and at the same moment saw a mass of huge maggots heading his way. While the Stout party managed to keep it's cool, one of The Great party's bearers was overcome with terror and fled in terror (this became a nasty habit for his bearers).


 While Christian was off chasing and then spending several turns calming the bearer the remaining members of his party stumble across nesting Protoceratops and are charged by them. While the junior hunter Terra nimbly dances out of the way, the second bearer surprise surprise panics and makes a mad dash in the opposite directions, further slowing the party.



 At the far end of the table a pair of Dilophosaurus come along hunting but are unable to detect anything else on the board as of yet.





Nate the stout after many successful turns with no need to chase and reassure his bearers had managed to grab samples of the nearer seeds, but trouble was finally coming his way in the form of a Tyranosaurus Rex


Who of course spotted the Dilophosaurs across the river and headed for them. Resulting in his first paniced party member of the game

Nate senses the chance to harvest some valuable T-rex glands and opens fire, initially stunning and eventually slaying the giant beast after being knocked to the ground with the recoil of the custom made giant dinosaur rifle. However the lone Triceratops bull hears the shot and charges at his party. Christian the Great's party unloads into the 'Tops as it passes and sends it crashing to the ground after an amazing shot to the brain pan. Seizing the chance for priceless dino ivory the hurry toward the downed beast. The Dilophosaurs attracted by the noises charge The Stout's expedition but are slain by some great shooting.


In what seemed to be the ongoing theme of this current game, just as the final Dilo fell to the ground a pack of hunting Deinonychus come rushing up the shallow river. Deciding discretion is the better path of valour Nate and his cohorts leg it in the opposite direction sending a few shots toward them and managing to drop a couple......

Unfortuately.....

The good Dr Archibald freezes in panic.....


                                                                                                          .....and is devoured.

Thus began the final nails in both parties coffins, although The Stout managed to salvage something out of the debacle.

Dramas such as Mosasaurus and a man-eating plant resulted in one of The Stout's baggage handlers disappearing into the wilderness and Darwina (The Great) and Ralph the Man (The Stout) becoming fertilizer



In a spot of rare luck the Deinonychus spot the Iguanadon that had appeared earlier and gave chase eventually running it down in a remote out of the way region and managing to run the Triceratops off, which had managed to shake off the shot to the brain and stand up just in time to see them.



Both teams decided it was time to call it a day and began heading for the boats, The Great with a Protoceratops egg and one seed and The Stout with 2 seeds and 1 from the carnivorous plant (Ralph the Man did not die in vain).

However there was one more disaster to strike the UNC expedition......


A Diplodocus came wandering through the river past the berthed riverboats, shattering the UNC boat, crushing The Great's one remaining handler, his seed, his egg and crushing the leg of Terra.


With nothing left to lose he heads to the remaining AUNT ship seeks and gains a ride home.



Final Result :

  • Christian the Great the Fifth for UNC : 0 seeds and only 1 badly injured party member remaining.
  • Nate the Stout : 2 target seeds and 1 carnivorous plant seed and 1 uninjured party member and 3 hirelings (2 handlers, 1 hunter).
All in all a fairly straight forward system of rules and a whole lot of fun despite the seemingly non-stop string of disasters