Sunday, 28 December 2014

28th Finished Nomads?.....

Put the finishing touches on the Icestorm Nomads today, only to make a rookie mistake and give them their flat varnish while it's still cloudy and sporadically raining only to have them end up with a frosted finish.

Still most of them ended up not too bad. The Mobile Brigada is the worst hit but for the rest it's just a little touch up coat here and there on the red areas with the Reverend Healer also needing a little work on her hood.

Not too worried about it, I'll be playing Combined Army once I get the models :).

Mobile Brigada


Reverend Healer

Icestorm Nomad Force

Tuesday, 23 December 2014

23rd Quick update and Ticket to Ride 10th Anniversary Unboxing

Been a bit hectic lately with work and getting ready for Christmas, so while I've got a few quick games in here and there I haven't got around to updating much lately.

I'm hoping to get some form of game in on Christmas day depending on what everyone else feels like, otherwise normal gaming and blogging shall resume come the new year.

It doesn't feel right updating the blog without a few photos, so I did an un-boxing of The Wife's birthday present yesterday. Ticket to Ride 10th Anniversary edition.

Modelling the box with style

Lovely giant size board to fit the...
...wait for it....

.....much larger sized carriage  pieces.

 Now when we play a game I'm always red so I was lucky and got the circus cars, complete with two giraffes sticking their heads up for a peek.

I've also managed to run my nephews through the first scenario in Operation:Icestorm as well as sit down with the five year old and get some painting done (I'll post a pic of his mini once it's done, I think it's a great effort for some one his age) he was doing one of my deadzone ork flamers though I managed to lose it's hat and forearm and I'm making a push on the Nomads from the Icestorm box.

Toby and myself also had our first game of Dreadball Xtreme, although we used his Orks vs my Veer-myn rather than the new teams. I have to say it's definitely a game where your going to want to mix and match your team (hell if you can why not) but it is playable with a solo faction if you know how to play to your strengths (although you can say that about almost anything really). Final result saw myself claw back from a 0 - 2 score line to win with a 5 - 0. The exploding crates are a great little feature, although they stalled Toby's Orks more than my nimble little rats and it was one amazing set of dice rolls that nailed the game down for me. It's not often a Veer-myn striker  can double up picking up a ball, then nail a 3 point strike with one dice with their skill of 5+, but good old Scamper not only did it he did it with his eyes closed (apparently it's easier to roll 5s on a d6 with your eyes shut, ask Toby I managed it every time I needed a 5 once I realised).

Anyway I'll leave it at that and wish you all a Merry Christmas or a what ever your particular poison is this time of year.

Monday, 8 December 2014

8th December - Bolt Action Game, Dreadball Match and the Return of Games Night

Quite the week for gaming this week. Left to our own devices on Sunday myself and The Youngest got a game of Dreadball in, no photos I'm afraid but a rather nail biting match with my Veer-myn managing to score the winning three point strike on the last action of the last turn of the match after failing to score for the three previous turns beating her Female Corp team two nil.

I've just finished packing up the first games night in two weeks after a work enforced hiatus and it was a great game of Betrayal at House on the Hill. A full six player game with the Haunt not triggering until after a massive nine omen rooms and another haunt that we hadn't seen before (no spoilers here but Haunt 32 for those that have the game).

Sunday night also saw The Wife's first game of Bolt Action with my
Germans and her Japanese teaming up against Toby's Americans and Mr Anon's Soviets. We called the game around 11:30pm deciding that next time if we attempt such an undertaking we'll begin early or limit the order dice per side to 50% of their total units to speed things up (We had 38 order dice in the bag each round :) ). The Allies got of to a reasonable start, but I think we'd evened up the odds by the end of the third turn and it was called amicably a draw. Not a proper AAR this time as I was helping The Wife with the rules and a bit of tactical advice, though she had the basics down by the second turn and made some decent calls herself tearing up Toby's US when the opportunities arose. It was also the first game on Toby's newly built table and terrain. I have to say it's pretty impressive consider the speed in which he's organised it all, not as impressive as I hope my tables to be once I get the gaming area setup early next year, but damn good regardless.

 View's of the table as we setup

The Wife's Chi-Ha takes out Toby's M3A1

View of the table after first round Axis side

Allied side after round one

The Sherman advances and fires in retaliation

Aaannnd the Chi-Ha is dead

After my Germans kill a squad and the supposed medic the Soviet's retaliate.
The unit of four is in the building I just didn't feel like fiddling with the floors

And we called it, the final move would be my HQ taking a shot at the exposed
Soviet squad and killing another three of them

Really good game I felt and I'd like to have another crack at it when we have more time at our disposal now we've got the base platoon's sorted we've got armour platoons on the back burner at the moment though we're all concentrating on catching up with what we have, though some of us with slight Kickstarter addictions have slightly more than others.