Monday, 8 December 2014

8th December - Bolt Action Game, Dreadball Match and the Return of Games Night

Quite the week for gaming this week. Left to our own devices on Sunday myself and The Youngest got a game of Dreadball in, no photos I'm afraid but a rather nail biting match with my Veer-myn managing to score the winning three point strike on the last action of the last turn of the match after failing to score for the three previous turns beating her Female Corp team two nil.

I've just finished packing up the first games night in two weeks after a work enforced hiatus and it was a great game of Betrayal at House on the Hill. A full six player game with the Haunt not triggering until after a massive nine omen rooms and another haunt that we hadn't seen before (no spoilers here but Haunt 32 for those that have the game).

Sunday night also saw The Wife's first game of Bolt Action with my
Germans and her Japanese teaming up against Toby's Americans and Mr Anon's Soviets. We called the game around 11:30pm deciding that next time if we attempt such an undertaking we'll begin early or limit the order dice per side to 50% of their total units to speed things up (We had 38 order dice in the bag each round :) ). The Allies got of to a reasonable start, but I think we'd evened up the odds by the end of the third turn and it was called amicably a draw. Not a proper AAR this time as I was helping The Wife with the rules and a bit of tactical advice, though she had the basics down by the second turn and made some decent calls herself tearing up Toby's US when the opportunities arose. It was also the first game on Toby's newly built table and terrain. I have to say it's pretty impressive consider the speed in which he's organised it all, not as impressive as I hope my tables to be once I get the gaming area setup early next year, but damn good regardless.

 View's of the table as we setup

The Wife's Chi-Ha takes out Toby's M3A1

View of the table after first round Axis side

Allied side after round one

The Sherman advances and fires in retaliation

Aaannnd the Chi-Ha is dead

After my Germans kill a squad and the supposed medic the Soviet's retaliate.
The unit of four is in the building I just didn't feel like fiddling with the floors

And we called it, the final move would be my HQ taking a shot at the exposed
Soviet squad and killing another three of them

Really good game I felt and I'd like to have another crack at it when we have more time at our disposal now we've got the base platoon's sorted we've got armour platoons on the back burner at the moment though we're all concentrating on catching up with what we have, though some of us with slight Kickstarter addictions have slightly more than others.